Household Slime Mold Review
Household Slime Mold takes place in a urban environment with fantasy settings, with each character holding their own, unique physical attributes. The things I like about this comic are the ideas and concepts it introduces to the readers- like the characters and magic, it makes me wonder if every character in this setting would have their own fun design and it expands the world a little more.
The characters themselves seem pretty dynamic in terms of character, the satyr who is carefree in his demeanor, and Chancel who is the more mature and experienced figure. But I feel we donât know too much about Mildew with her personality, who only seems to be more interested in her own motives and is often overshadowed in the presence of others, so what makes her shine more within a group?
Mildewâs passion for magic is pretty interesting, so think about what makes it so important to her and what lengths sheâll take to learn more, so that as the main character, weâll be more interested in the events that unfold in her life. Iâd also suggest a little bit of use of comedy in put some fresh air from some of the tension that is going on, plus it seems that the dynamics character fit this sort of bill, itâs totally fine if comedy is not your thing, but some well placed jokes will certainly add some points.
The concept you use for magic is pretty neat, so Iâm going to be interested in the types of concept youâll put to work and how much it will impact the rest of the story.
The art suffers a quite bit unfortunately, it looks rushed and sacrifices a lot of quality it could have achieved, probably due to limited time. It lacks a lot of clean-up and self-checking, so there are going to be several small but fatal errors that may ruin your art, such as the floating tree in page 33, and tiny uncolored spots from when you try to use the paint bucket with lines. I can also see that backgrounds are not one of your fortes, so try to use references more often. They donât always work but I like the effort you try to put into the perspectives. Try to effectively use shadows more often so that your characters donât look like theyâre floating in the foreground.
Work a bit more on making cleaner and sharper lines so that they flow better and make your objects and characters feel solid. I do like how you changed how you did the lines in page 34, it fits your style a lot better than the previous, thicker lines that gave a more cartoony look to it. (Though I canât say the same for his hand in the last panel)
I do like how this comic is turning out, but do make sure you know how much effort you put into it. If you want the comic to succeed at its most, take a bit more time to look at the main hook of the story, and what you can do to keep readers interested.